Hong Kong, HKMA 2023 scoring
This guide explains supported hand scoring and settlement. Companion validates a scorable hand, not complete gameplay.
General information
Hong Kong Mahjong is a four-player game. Players draw and discard tiles until a player wins or the wall ends.
This profile uses HKMA 2023 patterns. Set the table minimum from 0 through 5 faan, and scoring stops at 10 faan.
Companion derives faan from the confirmed hand, declared groups, winds, win source, and selected special event. Set the table minimum faan before you record a result.
How to play
- Deal 14 tiles to East and 13 tiles to each other player.
- East discards one tile to start the hand.
- On each turn, draw one tile and discard one tile.
- Declare chi, pon, or kan when the table rules permit it.
- End the hand when a player wins or the wall has no draw.
How to win
- Make a supported standard hand or Thirteen Orphans.
- Meet the selected minimum faan requirement from 0 through 5.
- Win by self-draw or by claiming another player's discard.
- Select supported special wins explicitly. Companion does not apply liability or simultaneous-winner rules.
Scoring patterns
The HKMA source assigns faan to each pattern. Companion detects supported patterns, adds their faan, and applies the 10-faan cap.
One faan
| Pattern | Pattern value | Condition |
|---|---|---|
| All sequences (Ping hu) | 1 faan | Four sequences and no triplet or quad. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters, 4 of characters, 5 of characters, 6 of characters, 7 of characters, 8 of characters, 9 of characters, 1 of circles, 2 of circles, 3 of circles, 5 of bamboo, 5 of bamboo | ||
| Concealed hand (Men qian qing) | 1 faan | All groups are concealed. A concealed quad counts as an exposed group in this source. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters, 4 of characters, 5 of characters, 6 of characters, 7 of characters, 8 of characters, 9 of characters, 1 of circles, 2 of circles, 3 of circles, 5 of bamboo, 5 of bamboo | ||
| Self-draw (Tsumo) | 1 faan | The winning tile comes from your own draw. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters | ||
| Dragon set | 1 faan | One triplet or quad of a dragon. Count each scoring dragon set. |
| Example tilesExample tiles: Red dragon, Red dragon, Red dragon | ||
| Wind set | 1 faan | One triplet or quad of the seat wind or round wind. A matching wind counts twice. |
| Example tilesExample tiles: East, East, East | ||
| Mixed terminals and honors (Hua yao) | 1 faan | Only terminal and honor tiles. This also qualifies for All triplets, adding 3 faan. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 9 of characters, 9 of characters, 9 of characters, 1 of circles, 1 of circles, 1 of circles, 9 of circles, 9 of circles, 9 of circles, East, East | ||
| Robbing a kong | 1 faan | Win with the tile another player uses to make a quad. Companion applies self-draw score shares without adding Self-draw faan. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 1 of characters | ||
| Kong replacement self-draw | 1 faan | Win on the replacement tile after a kong. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 1 of characters | ||
| Last tile self-draw | 1 faan | Win by self-draw on the last tile in the wall. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters | ||
Three faan
| Pattern | Pattern value | Condition |
|---|---|---|
| Mixed one suit | 3 faan | One numbered suit plus honor tiles. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters, 4 of characters, 5 of characters, 6 of characters, 7 of characters, 8 of characters, 9 of characters, East, East, East, White dragon, White dragon | ||
| All triplets | 3 faan | Four triplets or quads and one pair. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 2 of circles, 2 of circles, 2 of circles, 3 of bamboo, 3 of bamboo, 3 of bamboo, 9 of characters, 9 of characters, 9 of characters, 5 of circles, 5 of circles | ||
| Little dragons | 3 faan; 5 faan total | Two dragon triplets or quads and a pair of the third dragon. The dragon sets add 2 faan, so the complete pattern totals 5 faan. |
| Example tilesExample tiles: White dragon, White dragon, White dragon, Green dragon, Green dragon, Green dragon, Red dragon, Red dragon, 1 of characters, 2 of characters, 3 of characters, 7 of circles, 8 of circles, 9 of circles | ||
Five faan
| Pattern | Pattern value | Condition |
|---|---|---|
| Big dragons | 5 faan; 8 faan total | Three dragon triplets or quads. The dragon sets add 3 faan, so the complete pattern totals 8 faan. |
| Example tilesExample tiles: White dragon, White dragon, White dragon, Green dragon, Green dragon, Green dragon, Red dragon, Red dragon, Red dragon | ||
Seven faan
| Pattern | Pattern value | Condition |
|---|---|---|
| Full flush | 7 faan | All tiles belong to one numbered suit. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters, 4 of characters, 5 of characters, 6 of characters, 7 of characters, 8 of characters, 9 of characters, 1 of characters, 2 of characters, 3 of characters, 5 of characters, 5 of characters | ||
Ten faan limit patterns
| Pattern | Pattern value | Condition |
|---|---|---|
| All honors | 10 faan (limit) | Every tile is a wind or dragon. |
| Example tilesExample tiles: East, East, East, South, South, South, West, West, West, North, North, North, White dragon, White dragon | ||
| Little winds | 10 faan (limit) | Three wind triplets or quads and a pair of the fourth wind. |
| Example tilesExample tiles: East, East, East, South, South, South, West, West, West, North, North, 1 of characters, 2 of characters, 3 of characters | ||
| Big winds | 10 faan (limit) | Four wind triplets or quads. |
| Example tilesExample tiles: East, East, East, South, South, South, West, West, West, North, North, North, White dragon, White dragon | ||
| Four concealed triplets | 10 faan (limit) | Four concealed triplets. A quad does not qualify. A discard may complete only the pair. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 2 of circles, 2 of circles, 2 of circles, 3 of bamboo, 3 of bamboo, 3 of bamboo, 4 of characters, 4 of characters, 4 of characters, 7 of circles, 7 of circles | ||
| Four kongs | 10 faan (limit) | Four kongs in the hand. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 1 of characters, 2 of circles, 2 of circles, 2 of circles, 2 of circles, 3 of bamboo, 3 of bamboo, 3 of bamboo, 3 of bamboo, East, East, East, East, White dragon, White dragon | ||
| All terminals | 10 faan (limit) | Only 1 and 9 tiles. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 9 of characters, 9 of characters, 9 of characters, 1 of circles, 1 of circles, 1 of circles, 9 of circles, 9 of circles, 9 of circles, 1 of bamboo, 1 of bamboo | ||
| Heavenly hand | 10 faan (limit) | East wins from the initial deal. A concealed quad ends eligibility. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters | ||
| Earthly hand | 10 faan (limit) | A non-East player wins on East's first discard after receiving a ready hand. An East concealed quad ends eligibility. |
| Example tilesExample tiles: 1 of characters, 2 of characters, 3 of characters | ||
| Thirteen orphans | 10 faan (limit) | One of each terminal and honor, plus one duplicate. |
| Example tilesExample tiles: 1 of characters, 9 of characters, 1 of circles, 9 of circles, 1 of bamboo, 9 of bamboo, East, South, West, North, White dragon, Green dragon, Red dragon, 1 of characters | ||
| Two kong replacement draws | 10 faan (limit) | Win by self-draw after two consecutive kongs. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 1 of characters | ||
| Nine gates | 10 faan (limit) | A concealed 1112345678999 in one suit plus one tile of that suit. A discard win needs a nine-sided wait. |
| Example tilesExample tiles: 1 of characters, 1 of characters, 1 of characters, 2 of characters, 3 of characters, 4 of characters, 5 of characters, 6 of characters, 7 of characters, 8 of characters, 9 of characters, 9 of characters, 9 of characters, 5 of characters | ||
Companion sets flower tiles aside. This HKMA profile assigns them no separate faan value.
How to calculate score
What you enter
This profile settles a four-player table.
Enter the confirmed tiles, declared groups, winning tile, seats, round wind, win source, and any supported special event. Set the table minimum faan.
Companion detects each supported pattern, adds its faan, checks the selected minimum faan, and applies the 10-faan cap.
Score changes
On a discard win, only the discarder pays the table value. On a self-draw, each of the three opponents pays half of that table value.
The table pays nothing below three faan. At minimum 0, Companion records a zero-faan win without score changes.
| Faan | Discarder pays | Each self-draw payer pays |
|---|---|---|
| 3 | 32 | 16 |
| 4 | 64 | 32 |
| 5 | 96 | 48 |
| 6 | 128 | 64 |
| 7 | 192 | 96 |
| 8 | 256 | 128 |
| 9 | 384 | 192 |
| 10 | 512 | 256 |
Worked example
Example: 5-faan discard win = 96 points
At 5 faan, the table value is 96. Only the discarder pays 96. On a self-draw, each opponent pays 48.
Wind and dealer
Dealer status does not change this basic score table.
A seat-wind or round-wind triplet or quad adds 1 faan for each matching role. Companion detects both roles.
Tiles introduction
Number tiles belong to three suits: characters, circles, and bamboo. Each suit has ranks 1 through 9.
Honor tiles are winds and dragons. A standard tile set contains four copies of each numbered and honor tile.
Hong Kong tables can use eight flower tiles. Companion sets them aside, and this profile assigns them no separate faan.
1m 2m 3m Red Spring
Tiles in the Hong Kong example
Companion sets flowers aside. HKMA hand scoring assigns them no separate faan in this profile.
Combinations
A group is a sequence, triplet, or quad. A standard winning hand uses four groups and one pair.
Identify each fixed chi, pon, or kan as a declared group. A declared kan can be exposed or concealed.
Sequence
Three consecutive numbered tiles in one suit. Example: 2, 3, and 4 of characters.
Triplet
Three identical tiles. Example: three red dragons.
Quad
Four identical tiles. Example: four East tiles.
Pair
Two identical tiles. A standard hand uses one pair.
Hong Kong and Singapore support Thirteen Orphans. These profiles exclude Seven Pairs.
Scoring vocabulary
- Declared group
- A declared group is a fixed chi, pon, or kan. A declared kan can be exposed or concealed.
- Ron
- Ron is a win on another player's discard. The discarder pays the score charge in the applicable profile.
- Tsumo
- Tsumo is a win from your own draw. The other players provide the score charges.
- Faan
Faan is the total value of scoring patterns in a Hong Kong hand. Companion derives and caps this total.
Example: 5 faan selects a 96-point table value in this profile.
- Table value
The table value is the point amount selected by the faan table. A discard win charges it to the discarder.
Example: 5 faan gives a 96-point table value here.
- Han
Han is not an input in this Hong Kong profile. Use faan as the scoring unit.
Example: a detected 5-faan hand uses the Hong Kong table, not Riichi han.
- Fu
Fu is not an input in this Hong Kong profile. It does not change this basic faan table.
Example: fu does not change a Hong Kong result.
Limitations
Companion excludes HKMA liability and simultaneous winners. It supports robbing a kong but cannot prove the complete call history.
Companion validates a scorable hand. It does not prove wall history, missed calls, claim order, or complete gameplay.
Source and revision
Source: HKMA, GGHK Classical Hong Kong Mahjong Rulebook Revision: 2023-05-17.